2018: Off-Season Summary

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From May through December we kept up the momentum through training meetings, robot demonstrations, mentorship of younger students, and off-season competitions. Throughout the off-season, students and mentors have held team training meetings for software, CAD, and shop tools/machines. In June, … Continued

2018: World Championship

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For the FIRST Robotics Championship in Detroit on April 25-28, Mechanical Mayhem was assigned to the Darwin Division with 66 other teams from the U.S., Canada, Poland, and Taiwan. Meanwhile, more FRC teams competed in five other divisions. With 2018 … Continued

2016: Ready to Compete

As you can see from the brief highlights video above, our team has been working diligently on this year’s robot build, programming challenges, and game strategies, as well as video and written award submissions. We intend for our robot to … Continued

2014 Build Season

Faced with this season’s new challenge, Aerial Assist, Mechanical Mayhem immediately began brainstorming robot design ideas. After a few hours, students and mentors quickly decided upon the same general concept, immediately starting the prototyping process. Applying successive refinement, our team … Continued

2013 World Championships

On April 27th our team, Mechanical Mayhem, with our alliance partners The Killer Bees (33) of Auburn Hills, Michigan, and team Las Guerrillas (469) of Bloomfield Hills, Michigan, claimed first place in the Archimedes Division at the FIRSTRobotics Championships held … Continued

2010 Breakaway

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The 2010 challenge, “Breakaway,” (FRC 2010 Game Animation) provided an opportunity for students to investigate several designs in drive, ball possession, and kicking in order to participate in advantageous aspects of the game. The field was divided into three zones … Continued

2009 Lunacy

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The 2009 challenge, “Lunacy,” (FRC 2009 Game Animation) involved familiar ball play as well as introducing helpful camera tracking and a one sixth gravity simulation by using a ‘regolith’ field surface of fiberglass reinforced panels. The target for the balls … Continued


The 2007 Challenge, “Rack ‘N’ Roll,” (2007 FRC Game Animation) began on January 6. The field revolved around the main scoring structure situated in the center of the field. Three rings bearing spokes for scoring hung from chains suspended from … Continued


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2006, “Aim High” (2006 FRC Game Animation), consisted of a rectangular field with three goals at either end – two located at ground level lateral to the high goal centered above the drive teams. Directly underneath the central target was … Continued